Art & Technology: a Maker Space Experiment for Children

  • Greg Giannis
Keywords: STEAM, play, child-centric, creativity, art, technology


What can primary school children learn from the simple task of dismantling everyday electronics in an informal maker space environment? Can this type of activity be utilized to engage children in STEM related learning? Can what practitioners in the art/science nexus have learnt over many years be leveraged to enhance student engagement in STEM activities? This paper is a report on a simple experiment and its outcomes conducted in a trial maker space at a Melbourne primary school.
How to Cite
Giannis G. (2017). Art & Technology: a Maker Space Experiment for Children. Journal of Public Pedagogies, (2).